In the dead of night you wake up in a cold sweat... Something is wrong... Even though your surroundings are familiar you cannot shake this feeling of dread...

Delirium is a proof of concept for a game I've been wanting to make for a little while finally put into action. This version of the game is a short story about Diego, the protagonist, as he is confronted by the gaps in his memory and the loss of his right eye in the form of a dream. My goal is to try to create a more full and fleshed out game about him and his world as I continue to practice and learn about game development. This was my first shot at it and I'd love to hear any feedback anyone has about it.

Credits

Story: Card.Mythos

Art: Card.Mythos

Programing: Card.Mythos

Music: Brio!

Made with Bitsy

Comments

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Am I not supposed to be able to leave the room? Either way, great atmosphere and tight design!

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Oh no you should be able to after investigating all the items in the room. I'll look into it thank you for telling me as well as your comment!

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I tried again and this time it worked. It might have to do with the order in which you visit things. This time I tried bookshelf, poster, computer, bed, door and it worked. Before I believe I visited the poster first, and the door at least once before some of the other items. Not sure if that helps but good luck! And I played the rest of it and I think it's very well made! The forest puzzle maze reminded me of Ocarina of Time :3

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Thank you for telling me, I'll definitely have to check if it is something to do with order things are interacted with, I wasn't quite sure were to start before because sometimes it would work and others it just wouldn't. Also I'm glad you like the lost woods inspired section, always good to see another Zelda fan :D

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eat sand dweeb! 

cool game had fun workin on it with you :]

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Haha thanks man